To Die Will Be an Awfully Big Adventure

Spoilers for Game of Thrones. And early ’90s Superman comics, I guess.

Death in stories is important. Or at least, it should be.

Coming from comics, we’re used to death being a revolving door. Heroes and villains die frequently and eventually return. It’s part of the tapestry that makes superhero comics what they are. The impact of these deaths, when done well, is a source of great drama and character exploration. Their purpose is to reinvigorate the ongoing stories with a new status quo and open up new paths of storytelling. Likewise when the same characters return.

Death_of_Superman_01

The most well-known example — and the best, I would argue — would be the death of Superman. By 1992 Superman had become sort of passe, an optimistic character in a pessimistic world. In an era of things like Watchmen and The Dark Knight Returns, Superman had become almost anachronistic. The public’s wants seemed to be shifting, and this was reflected in Hollywood as much as in comics. 1987 delivered the ill-conceived and repugnant Superman IV: The Quest for Peace — an abysmal flop — while the grittier Dark Knight found smashing success in Tim Burton’s Batman only two years later. The era of the morally upstanding hero was done, it seemed, and the ’90s ushered in the era of the anti-heroes and grim avengers. More brooding, more bullets, more blood.

Continue reading “To Die Will Be an Awfully Big Adventure”

Thank You for Making RISE a Reality

Over two years ago, I posted a piece calling out some severely inappropriate behavior by a comics retailer in my home state of MA. While I can’t say if his behavior has changed at all during this time, I can say that we followed through on the promise I made in that post — that we’d put together an anthology that uses comics to fight the type of bullying that, unfortunately, happens even within our own community of creators, retailers, and readers.

With the help of my co-editors Adam Pruett, Erica Schultz, and Kristopher White, we assembled an elite comic-book-making team ranging from superstar A-listers to exciting up-and-comers that donated their time, effort, and creative juices to create an anthology that we’re proud of with a variety of different styles and a theme that unites. It’s been a long, hard road to make this book a reality, with conversations with nearly every comic publisher you can think of, but we’re blessed to have teamed up with Northwest Press to get this book out the door.

A RISE cover by Sean Von Gorman

NWP launched a Kickstarter last month that ended yesterday — exceeding its goal of $10,000. The money was to cover printing costs to distribute these books to our partner organizations so they can give them away for free at schools and events. Our partners were also instrumental over these past two years of getting this thing together — GLAAD, Stand for the Silent, and PRISM Comics — and we can’t thank them enough.

So to everyone that kicked in or spread the word, thank you, from the bottom of my heart. This project has been a labor of love (and oftentimes a mountain of stress) for everyone involved, but knowing that people supported a project like this — getting it into the hands of kids for free — is amazing.

Head on over to the Kickstarter updates to see some of the stories that we’ve posted for a free sample!

 

Archer & Armstrong #25, Coming in October

Valiant Comics has been doing these great anniversary spectaculars for the 25th issues of their books, and I’m happy to say that, as announced at NYCC’s Special Edition over the weekend, I’ll be featured in Archer & Armstrong #25 on sale in October.

aa25

As you can see, there are a great many names involved, and I’m super excited to be a part of it. Here’s the full press release and solicitation info:

Continue reading “Archer & Armstrong #25, Coming in October”

Footprints: Bad Luck Charm Page Process (Page 5)

Only two days left on the Footprints: Bad Luck Charm Kickstarter, and we’ve already explored the behind-the-scenes of Pages 1, 2, 3, and 4… onto Page 5!

This page is pretty straightforward. The only real deviation from the script is panel 5.3, which originally called for a medium shot or so of ‘Resa placing her bet. Smartly, Jonathan conserved space and changed it to a close-up with an off-panel balloon. It just wasn’t necessary to show that many details, not when the location has already been firmly established and we can infer what she’s doing from the context of the scene and her dialogue. Great example of an artist being economical with space.

Continue reading “Footprints: Bad Luck Charm Page Process (Page 5)”

Footprints: Bad Luck Charm Page Process (Page 4)

We’re only a few days from the end of the Footprints: Bad Luck Charm Kickstarter, so I’ll be posting the remainder of these behind-the-scenes pieces this week! We’ve looked at Page 1, 2, and 3, so onto Page 4!

Jonathan more or less rendered this page as I wrote it aside from two notable changes: he added a panel that helps build the suspense of the gambling and he chose a different angle for that last panel, which definitely works better (and is less complicated) than what I wrote. But the thing I love about this page is something that you can’t see from comparing the script to the final art — you’d have to be privy to our emails back and forth to have any idea about it.

‘Resa’s line in the last panel, “Cash in your winnings and never come back” is a nod to one of the greatest movies of all-time, Casablanca. But it wasn ‘t written in the original script that way; it was originally just “Oh, Devil…” as she tried to grab his attention. Continue reading “Footprints: Bad Luck Charm Page Process (Page 4)”